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Sep 06, Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast.

Where is the storm giant King Hekaton, who is tasked with keeping order among the giants? The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. Tales of the Yawning Portal by Wizards of the Coast.

Apr 04, Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. Enjoy, and remember to keep a few spare character sheets handy. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures.

Sep 19, Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests. Tortle Package by Wizards of the Coast. Not much is revealed about the location or its inhabitants in that adventure, however.

This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon Palace.

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Aug 19, In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen.

The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. Oct 21, The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves.

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Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. Aug 14, Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls. Jun 24, Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat.


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The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy. Jul 01, With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes.

However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy. Jul 26, The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range.

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Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. Four demon lord cults are competing for the possession and control of a crate full of mined minerals that radiate an intense amount of faerzress power. Local Emerald Enclave leader, Captain Rairdon Tanheel, hires a group of adventurers to retake the crate and get it back into safe hands and investigate why the crate has been stolen. Level 1. Jun 10, Recent events in the Moonsea have caused Hillsfar to become a booming economy.

This has attracted many new adventurers to the area and unfortunately brought an increase in deaths of overconfident adventurers too. Explore Hillsfar and the five factions by participating in any one of five different missions and pick up basic skills while learning about the factions! Optimized for APL 1. Aug 09, A small mining village near the edge of Thar goes silent.

You are sent to investigate…and discover that the truth is much worse than expected.


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A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8. Jun 02, A string of murders in Mulmaster has placed the citizenry on edge and threatens whatever stability the City of Danger has rebuilt after years of turmoil. To make matters worse, it appears the shadow mages from enigmatic Ironfang Keep are behind the killings. The Cloaks, spread far too thin these days, need the adventurers to track down the killer known as the Mulmaster Shadow and return them alive to Mulmaster.

Part 1 of 2. Jul 21, Mysterious and feared, the mages of Iron Fang Keep have broken their centuries long silence in morbid fashion. But, why? Not even, under magical questioning, did the murderer, known as the Mulmaster Shadow, reveal the reasons behind his actions. The Cloaks and Banites are now champing for revenge.

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However, on the eve of a joint assault against Ironfang Keep, they have learned that its inner defenses could utterly decimate their forces. The murderous mage has made a deal in exchange for his life. He will escort a small group to disable the defensive wards. Will the adventurers disable the wards before the mages are able to mount a defense and rout the forces attempting to breach their keep? Aug 12, The island-penal colony of Kulaica houses some of the most dangerous creatures in all of Moonsea.

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You must infiltrate this penal colony and investigate the bizarre murders of wardens before the entire colony erupts in chaos. Instead they saw an exquisite subterranean city carved out of gem stones; a marvel of Svirfneblin stonesmithing. All the luxuries one could imagine were within their grasp…Kulaica was indeed a psychedelic city of wonders.

But soon their dreams devolved into nightmares…". This adventure takes the characters through a surreal journey as their perception of reality itself is torn apart.. Will they be able to survive as their own thoughts and memories are sold to the highest bidder?

What is there to lose, other than your sanity? Jul 16, But perhaps some knowledge is better buried than claimed… A collection of four 1 hour adventures for Tier 1 Characters. Optimized for APL 3. In this series of short intro modules, the adventurers' hunt for the mysterious thief will lead them on a wild romp through the city of Hillsfar, where they will find themselves caught up in a raucous tavern brawl, solving magical puzzle boxes with a tempermental halfling, and contending with the baddest mobster this side of Waterdeep!

An excellent series of adventures for introducing new players to Dungeons and Dragons. Aug 15, A small settlement on the outskirts of the Cormanthor forest called Dusklight has recently called for aid in defending against monstrous creatures that have begun attacking. Their leader, Kyria, believes they may be coming from the nearby ruins; a fragment of the ancient city of Thultanthar.